GLA STRUCTURES


GLA Construction Yard GLA Barracks Supply Stash Arms Dealer GLA Shipyard Prison Camp Black Market Chemical Plant Junkyard Palace Fake Barracks Fake Arms Dealer Sentinel Tower Demo Trap Stinger Site Infantry Tunnel Sneak Tunnel SCUD Launcher


GLA Command Centre

GLA Command Centre

Building construction facility and the heart of every base. Deployed via a GLA Mobile Construction Vehicle.








Rebel Ambush I
  • Reinforces the targeted area with 3 rebels.
  • Costs $450.




  • HP: 1400
  • Cost: 2500 (MCV)
  • Armor: Fortified
  • Role: Production
  • Upgrades: N/A
  • Power: N/A
  • Prerequisite: MCV
  • Primary Weapon: N/A
  • Secondary Weapon: N/A




Barracks

GLA Barracks

Infantry training facility.


TIP: Infiltrating this structure allows the user to train veteran infantry.
   This structure is affected by production bonuses of the same type.




  • HP: 700
  • Cost: 500
  • Armor: Wood
  • Role: Infantry Training
  • Upgrades: N/A
  • Power: N/A
  • Prerequisite: GLA Command Centre
  • Primary Weapon: N/A
  • Secondary Weapon: N/A
Supply Stash

Supply Stash

Primary resource destination structure for the GLA forces. Slaves return to refineries with ore which then converted to cash.



TIP: Can be infiltrated by spies to steal up to 33% of the enemy's total funds.


Can be sold for 70% of its total cost, as opposed to 50% for all other buildings.

  • HP: 1400
  • Cost: 1500
  • Armor: Wood
  • Role: Resource
  • Upgrades: N/A
  • Power: N/A
  • Prerequisite: GLA Command Centre
  • Primary Weapon: N/A
  • Secondary Weapon: N/A
Arms Dealer

Arms Dealer

Vehicle production facility.


TIP: Infiltrating this structure allows the user to build veteran vehicles.
   This structure is affected by production bonuses of the same type.




  • HP: 1400
  • Cost: 2000
  • Armor: Factory
  • Role: Vehicle Production
  • Upgrades: N/A
  • Power: N/A
  • Prerequisite: GLA Comm. Centre, Barracks, Refinery
  • Primary Weapon: N/A
  • Secondary Weapon: N/A
Stolen Shipyard

GLA Shipyard

Vessel production facility.


TIP: Cannot be infiltrated nor captured.
   This structure is affected by production bonuses of the same type.




  • HP: 1400
  • Cost: 1500
  • Armor: Fortified
  • Role: Vessel Production and Repair
  • Upgrades: N/A
  • Power: -40
  • Prerequisite: GLA Comm. Centre, Ore Refinery
  • Primary Weapon: N/A
  • Secondary Weapon: N/A
Prison Camp

Prison Camp

GlA tech structure.
Necessary to advance in the GLA tech tree.







  • HP: 1050
  • Cost: 1250
  • Armor: Wood
  • Role: Support
  • Upgrades: 2
  • Power: N/A
  • Prerequisite: GLA Comm. Centre, Ore Refinery
  • Primary Weapon: N/A
  • Secondary Weapon: N/A




Black Market

Black Market

GLA Tier 2 tech structure.

Allows the owner to build Tier 2 units, infantry and structures.
The Black Market also enables bounty and creates income passively.






Rebel Ambush II
  • Spawns 5 Rebels at the targeted area
  • Costs $650.




Worker Shoes
  • Increases the speed of Slaves, Workers and Terorrists by 25%
  • Costs $1000.




Slave Miner
  • Spawns a Slave Miner near an allied Prison.
  • Costs $1500.




Scarab Rocket Upgrade
  • Upgrades Scarab Tanks with their Rocket variant and +15% HP.
  • Costs $2000.




Anthrax Beta
  • Upgrades Cobra & Marauder Tanks with % based damage and Toxin Tractors with a flat damage bonus.
  • Costs $2000.





  • HP: 1050
  • Cost: 1750
  • Armor: Wood
  • Role: Tier 2 Tech
  • Upgrades: 1
  • Power: N/A
  • Prerequisite: Comm. Centre, Radar, Barracks, Refinery, Arms Dealer
  • Primary Weapon: N/A
  • Secondary Weapon: N/A




Chemical Plant

Chemical Plant

GLA Tier 2.5 tech structure.

Hub for Scorpion Cell support powers.







Corrosion
  • Debuffs enemy vehicles, lowering their speed and damage by 25%
  • Costs $500





  • HP: 1600
  • Cost: 2000
  • Armor: Steel
  • Role: Tech Structure
  • Upgrades: N/A
  • Power: N/A
  • Prerequisite: Black Market
  • Primary Weapon: N/A
  • Secondary Weapon: N/A




Junkyard

Junkyard

GLA Tier 2.5 tech structure.

Provides the player's vehicles with auto repair.







Car Bomb
  • Deploys two cars which you can enter using terrorists at the Junkyard.
  • Costs $300.





  • HP: 1600
  • Cost: 2000
  • Armor: Steel
  • Role: Tech Structure
  • Upgrades: N/A
  • Power: N/A
  • Prerequisite: Black Market
  • Primary Weapon: N/A
  • Secondary Weapon: N/A




Palace

Palace

GLA Tier 3 tech structure.

Allows the owner to build Tier 3 units, infantry and structures.







Rebel Ambush III
  • Spawns 7 Rebels at the targeted area.
  • Costs $850




Rockets Upgrade
  • Increases the damage of missile based units by 25%.
  • Costs 2000.




Anthrax Bomb
  • Bombs the targeted area with toxins.
  • Costs $1000.




  • HP: 1400
  • Cost: 3500
  • Armor: Wood
  • Role: Tier 3 Tech
  • Upgrades: N/A
  • Power: N/A
  • Prerequisite: Comm. Centre, Radar, Black Market, Arms Dealer
  • Primary Weapon: N/A
  • Secondary Weapon: N/A




Fake Barracks

Fake Barracks

Fake structure.
You can use fake structures to deceive the enemy, causing them to sometimes throw their units in scenerios where they try to kill specific buildings or you can waste their time.
Upon infiltration, the infiltrator's owner's base will power down for a long duration. Can only happen once per game.




  • HP: 840
  • Cost: 125
  • Armor: Wood
  • Role: Deceit
  • Upgrades: N/A
  • Power: N/A
  • Prerequisite: Barracks
  • Primary Weapon: N/A
  • Secondary Weapon: N/A
Fake Arms Dealer

Fake Arms Dealer

Fake structure.
You can use fake structures to deceive the enemy, causing them to sometimes throw their units in scenerios where they try to kill specific buildings or you can waste their time.
Upon infiltration, the infiltrator's owner's base will power down for a long duration. Can only happen once per game.




  • HP: 1400
  • Cost: 500
  • Armor: Wood
  • Role: Deceit
  • Upgrades: N/A
  • Power: N/A
  • Prerequisite: Arms Dealer
  • Primary Weapon: N/A
  • Secondary Weapon: N/A
Sentinel Turret

Gatling Gun

Basic anti infantry defense.


TIP: 1x1 Defensive structures take additional damage from most weapon/damage types.





  • HP: 420
  • Cost: 500
  • Armor: 1x1 Defense
  • Role: Anti Infantry
  • Upgrades: N/A
  • Power: N/A
  • Prerequisite: GLA Command Centre
  • Primary Weapon: 30 Damage, 20 ROF, 6 Range [22DPS]
  • Secondary Weapon: N/A






VS INFANTRY
VS VEHICLES
VS STRUCTURES
VS AIRCRAFT

Stinger Site

Stinger Site

T2 Anti armor defense.








  • HP: 910
  • Cost: 1000
  • Armor: 1x1 Defense
  • Role: Anti Armor, Anti Air
  • Upgrades: N/A
  • Power: N/A
  • Prerequisite: Black Market
  • Primary Weapon: 100 Damage, 50 ROF, 8 Range [30DPS]
  • Secondary Weapon: N/A






VS INFANTRY
VS VEHICLES
VS STRUCTURES
VS AIRCRAFT

Infantry Tunnel

Infantry Tunnel

Transportation tunnel.
Allows the player to quickly transport their infantry between different tunnels all over the map.



Comes with 2 RPG Troopers.



  • HP: 810
  • Cost: 750
  • Armor: Steel
  • Role: Transport
  • Upgrades: N/A
  • Power: N/A
  • Prerequisite: GLA Command Centre
  • Primary Weapon: N/A
  • Secondary Weapon: N/A




Demo Trap

Demo Trap

Stealthed base defense.
Explodes when enemies are nearby.








  • HP: 75
  • Cost: 200
  • Armor: 1x1 Defense
  • Role: Anti Ground
  • Upgrades: N/A
  • Power: N/A
  • Prerequisite: GLA Command Centre, Black Market
  • Primary Weapon: 250 Damage, 0 ROF, 2.5 Range [45DPS]
  • Secondary Weapon: N/A






VS INFANTRY
VS VEHICLES
VS STRUCTURES
VS AIRCRAFT

Sneak Tunnel

Sneak Tunnel

GLA support Superweapon.
Capable of transporting any unit through this tunnel.

TIP: Many units have some difficulty getting to the opponent's base. This is the perfect opportunity to give them a hand!





Sneak Tunnel
  • Spawns a sneak tunnel at the targeted area.
  • 7 minute cooldown.




  • HP: 1150
  • Cost: 3000
  • Armor: Fortified
  • Role: Support
  • Upgrades: N/A
  • Power: N/A
  • Prerequisite: GLA Palace
  • Primary Weapon: N/A
  • Secondary Weapon: N/A



SCUD Missile Platform

SCUD Launcher

GLA offensive Superweapon. Launches multiple missiles at the targeted location causing devastating damage.


TIP: Has a small delay between casting and missile impact.





SCUD Storm
  • Deals heavy damage at the targeted area.
  • 11 minute cooldown.




  • HP: 1500
  • Cost: 6000
  • Armor: Fortified
  • Role: Superweapon
  • Upgrades: N/A
  • Power: N/A
  • Prerequisite: GLA Palace
  • Primary Weapon: N/A
  • Secondary Weapon: N/A






VS INFANTRY
VS VEHICLES
VS STRUCTURES
VS AIRCRAFT