*************************************************************************** ********************* RISE OF THE EAST 2.1 CHANGELOG ********************** *************************************************************************** ********************** ******* 2.1.4 ******** ***** --/08/2020 ***** ********************** 1. Remastered and enabled the original RA2 missions with RotE elements and balance changes 1.1 Updated all terrain to match Campaign will be played mostly as America or Russia 2. Fixed Flak Troopers not targeting walls 3. Added new updater to the client 3.1 Please note you will need to update twice, once for the new client and once more for 2.1.4 4. Enabled Addons to be downloaded from the client via the Components tab 4.1 RA2/YR Mission Briefing Cutscenes 4.2 Tiberian Dawn Soundtrack 4.3 Red Alert 1 Soundtrack 4.4 Tiberian Sun Soundtrack 5. Added some Generals and other new tracks to the RotE soundtrack list 5.1 Thanks to the C&C:Generals - Enhanced team and the talented Charlie Lockwood for composing 6. Added new visuals and sounds 6.1 Various units have received an art upgrade 7. Removed Coop AI settings from appearing in any game mode other than Cooperative 8. Updated renderers list 9. Skirmish games are now saved when exiting client 10. Added a game file notification for those who do not have the required YR files to run the mod 11. Reduced difficulty of the final YR Soviet mission ************ * General * ************ 1. Units with C4 abilities can now target oil barrels and ammo crates with their standard weapons 2. Missiles Greatly increased speed and hit probability 3. Tank Shells Reduced damage against light vehicles by 10% Reduced damage against structures by 10% on average 4. Stealth Units Reduced stealth delay by 85% 5. Aircraft Removed wing trails off common aircraft to boost performance Normalized all aircraft damage for balancing purposes (except the Blight and MiG) 6. Economy Increased ore value by 10% Reduced ore growth by 10% 7. IFV Units IFV Mode damage increased by 30% IFV Mode attack speed increased by 10% ************ ** Allies ** ************ 1. Tanya Can now attack structures with her pistols, to ensure continuous attacks between 1st/2nd weapons Cryo C4 no longer targets infantry but instead will target vehicles and buildings Removed residual ice clouds effect, the slow is now applied at C4 explosion (performance boost) 2. Bullfrog Increased damage against air targets by 20% 3. Destroyer Projectile no longer subject to elevation or cliffs Reduced damage against structures by 20% 4. Blackhawk Transport Reduced damage by 20% Can now be promoted 5. Peacekeeper Increased attack speed by 20% 6. Galewing Disabled until further notice 7. SEAL Reduced C4 damage by 30% Reduced attack speed by 20% 8. Prism Tank Reduced number of prism shards at heroic level by 50% 9. Naval Gun Turret Reduced attack speed by 20% ************ *** Asia *** ************ 1. Lynx Tank Is now exclusive to North Korea No longer has an upgrade 2. Battlemaster Tank New T1 MBT. Slower than the Lynx Tank but more durable Not available to North Korea Autoloader Upgrade moved to this unit 3. Overlord Tank New T3 unit for East Asia, comes with an open topped bunker and can hold up to 4 infantry Not available in multiplayer in 2.1.4, will become available in 2.2 4. Warlord Tank Increased cost to 1000 from 900 Reduced rate of turn by 1 stage Increased HP by 10% ************ * Soviets * ************ 1. Sukhoi Reduced damage against infantry and vehicles by 30/20% 2. Dreadnought Reduced missile spawn rate by 30% 3. Kirov Airship Reduced speed by 10% 4. Rhino Tank Reduced HP by 5% Increased build time by 10% Reduced damage by 10% Reduced all rate of turn by 1 stage 4. Hind MI-24P Transport Reduced damage by 20% Can now be promoted 5. Missile Battery Reduced missile area range by 50% to ensure more hits on its targets 6. Igla Assault Chopper Increased damage against vehicles by 20% Gave it its EMP ability again, has a 6% chance to briefly EMP enemy vehicles ************ *** Yuri *** ************ 1. Blight Reworked weapon to be more consistent/accurate and effective against infantry 2. Chaos Drone Removed acceleration to improve this units engagement in battlefield 3. Cloning Vats Now improves all T2 and T3 infantry stats by 10% Reduces cost of all infantry by 10% 4. Ravager Increased speed by 1 stage Increased attack speed by 20% ********************** ******* 2.1.3 ******** ***** 30/07/2020 ***** ********************** 1. Fixed the client not opening correctly in Win7 due to loose ReShade files in Resources folder ********************** ******* 2.1.2 ******** ***** 27/07/2020 ***** ********************** 1. Further optimized code to reduce lag 2. Fixed Saved Games issue caused by 2.1.0 3. Fixed various cameos not showing as intended 4. Removed unnecessary DLL files from directory 5. Fixed ReShade from interfering with CNC-DDRAW renderer 6. Added tooltips to some drop down menus throughout the client ************ * General * ************ 1. Aircraft Further generalized damage to even the playing field between all aircraft 2. Added new MP maps ************ ** Allies ** ************ 1. Tempest Pike No longer tied to Radar's range limit ************ *** Asia *** ************ 1. Nuke Cannon Reduced attack speed by 20% 2. KAI-T50 Reverted missile attack to previous cluster missile ************ * Soviets * ************ 1. N/A ************ *** Yuri *** ************ 1. Ravager Reduced damage taken by dogs by 20% ********************** ******** 2.1.0 ******* ***** 24/07/2020 ***** ********************** 1. Fixed all campaign map triggers on the following missions: A01, A02, A03, A06, A07, S05 and S06 A04 still needs fixing (reveal trigger) 2. Adjusted difficulty in single player campaign and made some missions harder 3. Added a Coop AI difficulty selector to multiplayer and skirmish lobbies 4. Removed player limit from coop lobbies to allow for spectators 5. Added ReShade to the client to avoid manual downloads 5.1 You can now enable ReShade via the options menu 6. Added new cursor pointer to client and ingame 7. Added Cyrillic ingame font option to client, by mah_boi 8. Enabled Extras button in client to give access to the following: Map Editor Credits Statistics ************ * General * ************ 1. Aircraft Reduced missile damage against medium vehicles by 10% 2. Ore Miners Increased size to 4 from 3. Does not apply to Yuri's Miner Drone This is a minor nerf to hover transports but necessary to prevent the MI-24P from transporting miners 3. Open-topped Units Increased passenger damage by 10% ************ ** Allies ** ************ 1. Aircraft Carrier Reduced Hornet HP by 50% 2. Vanguard Removed pending remake 3. Comanche & Laser Comanche Increased range by 20% ************ *** Asia *** ************ 1. Huo Long Increased attack speed by 20% 2. Nuke Cannon Increased cost to 2200 from 2100 Reduced HP by 10% Reduced AoE overall damage radius by 10% 3. AA Gatling Weapons Reduced damage to light aircraft by 20%, this applies to all anti air Gatling weapons ************ * Soviets * ************ 1. Demo Truck Reduced damage by 20% 2. Igla Assault Chopper Reworked. No longer fires EMP bullets, instead fires Shock Grenades Increased cost to 1400 from 1200 No longer exclusive to Russia Replaces the Siege Chopper 3. Siege Chopper Removed for the time being as Igla is its successor 4. Call for Transport New T1.5 support power Builds a MI-24P Transport Helicopter at the Airfield (similar to how the Krylov worked) Can carry up to 4 passengers, size limit of 3 which means light vehicles can be transported Costs 800, 3.5 minute cooldown ************ *** Yuri *** ************ 1. Miner Drone Reduced cost to 650 from 700 Increased attack speed by 20% 2. Obelisk of Life Now prioritizes injured units Now reliably removes Terror Drones 3. Bio Reactor Reduced infantry power bonus to 35 from 50 4. Floating Disk Increased damage against air units by 50% Increased speed by 10% Increased damage against vehicles by 0/10/20% Increased armor to medium from light ********************** ****** 2.1.0 r33 ***** ***** 10/07/2020 ***** ********************** 1. Updated client main menu look and BGM 2. Enabled updates via client 2.1 Currently does not apply to core client files, please don't alter these as the client will not correct mistakes 3. Reverted back to MD extension files (INI and MIXes) 3.1 Only applies to r30 and below, please follow installation instructions 4. Enabled RA2 soundtrack 5. Enabled YR campaign and multiplayer Coop missions 5.1 Fixed Allied campaign items and terrain (previous test) 5.2 Added RotE easter eggs throughout the campaign (hint: GLA and China) 6. Fixed multiplayer game speed defaults 7. Added further visual improvements 8. Included up to date Readme file with this release ************ * General * ************ 1. Added new 2-4 multiplayer maps, one RotE exclusive 2. Aircraft Increased HP by 10% Adjusted roles to be more versatile 3. Bullet Based Weapons (anti infantry) Reduced T1 damage against higher tier infantry by 30/60% (T2/T3) 4. Siege Units Increased range by 10% 5. Power Plants Are now more vulnerable to all aircraft and most weapons Power production penalty is now 50% at all times 6. Hero Units Reduced damage hero units take by approx. 50% from anti infantry weapons 7. Unit Creation Sounds Will no longer be played, except for hero units 8. Economy Reduced Ore value by 15% 9. Radars Reduced stealth sensor range to 10 cells from 15 10. Missiles Increased likelihood of chasing and hitting targets to match Yuri plasma projectiles ************ ** Allies ** ************ 1. Comanche Increased HP by 5% 2. SEAL Reduced cost to 450 from 500 No longer self heals Reduced C4 damage against defensive structures by 40% Reduced C4 damage against structures by 20% 3. M1A1 Reduced cost to 900 from 1000 4. IFV (Avenger & Bullfrog) Reduced passenger turret bonus damage by 50% to match original passenger damage 4.1 Repair Mode Increased range by 10% 5. Service Depot Now applies a constant repair effect to nearby units To remove drones vehicles still need to be directly repaired by the depot 6. MCV Now requires a War Factory + Service Depot 7. Rocketeer Reduced resistance to weapons by 30% approx. 8. Humvee Increased cost to 450 from 400 8.1 TOW Humvee Removed, America now uses the standard Humvee 9. Prism Tank Increased damage against vehicles by 20% Increased damage against structures by 10% ************ *** Asia *** ************ 1. Grenadier Increased HP by 20% Increased cost to 400 from 250 1.1 Flashbang Increased damage by 20% 2. Supply Truck Reduced HP by 10% 3. MIG Increased fire damage against infantry (AoE) 4. Minigunner Reduced damage against aircraft by 10% 5. KAI T-50 Increased damage against structures by 15% 6. MCV Now requires a War Factory + Radar 7. Supply Drop Reduced cooldown to 3 minutes from 5 Increased cash amount to 1200 from 600 8. Railgunner Reversal debuff no longer affects structures ************ * Soviets * ************ 1. Demo Truck Reduced damage against structures by 30% 2. Spetsnaz Increased HP by 15% 3. Sukhoi Increased damage against structures by 20% 4. Service Depot Now applies a constant repair effect to nearby units To remove drones vehicles still need to be directly repaired by the depot 5. MCV Now requires a War Factory + Service Depot 6. Repair Vehicle Increased range by 10% 7. Krylov Dropship Removed due to lack of use 8. Dreadnought Increased missile speed by 10% ************ *** Yuri *** ************ 1. Brute Reduced cost to 400 No longer self heals No longer takes less damage from bullet weapons 1.1 Charge Brute no longer gains armor when using this ability 2. Cloning Vats Only clones T1 infantry, higher tiers no longer affected 3. Miner Drone Reduced HP by 20% 4. Virus Increased cost to 700 Increased range by 10% Increased HP by 20% Increased build time by 10% 5. Yuri Prime No longer allowed inside the Subterranean APC 6. Chameleon Reduced Banshee damage by 20% Increased cost to 700 from 600 7. Mindsweeper Increased second blast AoE and damage by 10% 8. Genetic Mutator Increased damage by 20% 9. Medusa Reworked to be an anti ground/sea unit 10. Vertigo Bomber Increased chaos duration by 10% Reduced damage by 10% 11. MCV Now requires a War Factory + Radar 12. Plasma Trooper Reduced attack speed by 20% 13. Seeker Reduced HP by 10% 14. Boomer Increased missile speed by 10% 15. Toxin Templar Reduced cost to 800 from 900 Removed build time multiplier Increased HP by 10% ********************** ****** 2.1.0 r25 ***** ***** 17/06/2020 ***** ********************** 1. Revamped client with new buttons, backgrounds and main menu 3. Updated loading screens for all factions with 2.1 changes 4. Further optimized the game to improve performance. Reduced particle use and adjusted some animations 5. Added a new CNC-DDRAW renderer to the client 6. Updated client binary files to the latest version (Kerbiter's fork). 6.1 Fixed XNA version files 7. Added various new cursor sprites 8. Rearranged mixes to facilitate future updates 8.1 Forked major mod mixes (e.g. expandmd) and INI files to have the "RE" extension ************ * General * ************ 1. Added new 2-8 multiplayer maps, and a few RotE exclusives 2. Paradrop has been reworked to drop anti armor infantry in addition to basic infantry for all factions 3. Civilian color is now Grey, as such White has become a playable MP color ************ ** Allies ** ************ 1. Comanche Increased HP by 10% 1.1 Laser Comanche Reduced damage against structures by 100% Increased damage against vehicles by 100% Increased armor to medium from light 2. Galewing New T3 support bomber aircraft Equipped with Cryo shells capable of freezing units and structures (defenses, support & production). Lasts 15 seconds Freeze is not guaranteed as it relies on RNG. Immobile targets are more likely to be frozen (e.g. structures are 100% likely) Initial bomb also slows targets by 25% for 15 seconds 3. B2 Shard Bomber Cost reduced to 1400 from 1750 4. Prism Tank Increased damage against structures by 15% Reduced damage against infantry by 10% 5. Tomahawk Increased damage against structures by 10% 6. Tanya Reduced C4 damage against vehicles and infantry by 30% 7. Nighthawk Increased damage against vehicles by 15% Moved down to T2 from T3 8. Tempest Pike Increased damage against vehicles by 20% 9. Prism Raider Reduced damage by 10% Reduced damage against vehicles and infantry by 10% ************ *** Asia *** ************ 1. MLRS 270 Increased missile count to 6 from 4 2. Tank Buster New ability: Lock On - used via the deploy command Increases attack speed by 20% for 15 seconds, 2 minute cooldown 3. Flame & Dragon Tank Now has 2 modes, slow burst and rapid fire. Use the deploy button to switch between the 2 4. Carpet Bomb Removed. Tech Airport now grants the normal Paradrop to North Korea 5. Hacker Added a target indicator Increased HP by 20% 6. Propaganda Tower Moved to Tier 3 up from Tier 2 7. SSM Launcher New Tier 2 defense structure 8. Bunker Reduced cost to 800 from 1100 Now available from Con Yard Comes with 2 Red Guard, or 2 Minigunners if North Korea 9. Emperor Battleship No longer subject to cliffs and walls 10. Yumi Retired back to Japan and has been replaced by Commando HuoLong. Black Lotus is apparently on a plane to the battlefield.. 11. Minigunner Increased damage against aircraft by 20% ************ * Soviets * ************ 1. Power Trip New T2 upgrade, causes Tesla Troopers' and Tesla Defenders' attacks to sometimes electrocute infantry, briefly stunning them Does not affect heavy T3 infantry or Brutes 2. Tesla Weapons No longer bounce to nearby targets (excl. Boris) 3. Short Circuit & Coilguns New T2 upgrades exclusive to Russia - Only 1 is available at a time so choose carefully 2.1 Short Circuit Enables electric bounce on Tesla Tanks. Attacks bounce to 2 nearby targets 2.2 Coilguns Swaps the portable Tesla Coils on ground Tesla Tanks for the Coilgun prototype used by the Tesla Raider Increases single target damage by 20% These upgrades are free and instant as the availability of Tesla Tanks is dependent on which upgrade you choose 4. Tesla Tank Reduced damage against infantry by 10% 5. Demolisher Increased range by 10% Increased HP by 10% 6. AA Flak Weapons Reduced attack speed by 20% Reduced AOE by 10% ************ *** Yuri *** ************ 1. Arachnophobia New T3 upgrade. Increases Stinger's speed by 1 stage and installs 2 new front laser guns 2. Free the Mind New T2 (optional) upgrade exclusive to Psicorps. Swaps mind control unit roles: 2.1 Roles Yuri Clone - Loses mind-control abilities. Gains a ranged psipulse attack Strong against infantry and decent against structures Mindsweeper - Loses his mindwave weapon. Gains a 2 slot mind control 3. Vertigo Bomber Now has its chaos effect on impact (upon crashing) 4. Mindsweeper Increased damage against vehicles by 200% Increased attack speed by 20% 5. Disruptor Increased damage against infantry by 50% No longer damages friendlies 6. Mantis Now spawns 4 Vultures up from 3 Damage reduced slightly per Vulture to compensate but increased 10% overall 7. Cyborg Reaper Reduced cost to 500 from 600 8. Fleur Increased structure disable to 2 minutes from 1.2 9. Stinger Increased build time by 10% 10. Psychic Tower Now Exclusive to Psicorps Moved up to T3 from T2 11. Gene Splitter New anti ground T2 base defense 12. Assault Bike Removed 13. Chaos Drone is now available to all Yuri factions at Tier 1 Reduced HP by 10% ********************** ****** 2.1.0 r24 ***** ***** 04/06/2020 ***** ********************** 1. Fixed Helix not being available 2. Fixed North Korean flag not showing in spectator mode (sidebar stats box) 3. Enabled 2 additional command bar actions: Attack-Move & Cheer 4. Fixed East Asia's beacon command bar button using incorrect palette 5. Custom Map Transfers - no longer work due to using the mod's own channels Will be looked into in the future but no guarantee if/when it will work again 6. Fixed Tech Armory using incorrect palette when destroyed (rubble) 7. Updated 3 maps: Tournament Dune Tournament Rift Tournament Ridge 8. Fixed a few elite HP bonuses being incorrect 9. Moved all "pro" and popular maps up to the top of the list, most under [RE] 10. Fixed Peacekeers turning into Grenadiers when elite 11. Stealth detection range reduced by 3 stages 12. Reduced spawned missile speed by 20% 13. Pip Indicators Garrisoned and transported infantry pips have been changed to the following: Green - Anti Infantry Blue - Anti Armor Yellow - Anti Structure White - Support (e.g. Engineer) Red - Hero Units 14. Opentopped Vehicles Reduced carried infantry damage by 20% 15. AA Bullet projectiles no longer miss their target 16. Made adjustments to how each Tier interacts with one another, e.g. T1 deals slightly less damage against T2, T3 etc ************ * General * ************ 1. Self Heal/Repair Reworked - units will now self heal every 4s seconds for 1% of their max HP (1.5s for infantry) 1.1 Self Heal gained via Veterancy: Veteran - 50% Max Elite - 75% Max Heroic - 100% Max 2. Infantry Rockets Increased damage against vehicles by 15% 3. Ammo Crates Added new art and placed it on a few maps Now has its own warhead which is useful at taking out nearby walls 4. Forest Fires Enabled this feature. Some laser, electric, high explosives and all flame weapons can ignite trees Nearby trees will also catch on fire - the more fire is around a tree the quicker it will be destroyed 5. T1 MBTs Adjusted build times of all T1 heavy tanks to approx. 1min ($900 cost equiv.) 6. Moderately increased siege unit damage (T2 and T3) against structures 7. Increased repair range (IFV, Repair Tank) by 200% (2 stages) ************ ** Allies ** ************ 1. Avenger Reduced armor to light from medium 2. Tanya Cryo weapons now reduce the target's attack speed Attack speed is reduced by 33%, same as speed reduction 3. Grenadier Moved to East Asia 4. SEAL New T2 infantry equipped with an MP5 and C4 charges, replaces the Grenadier. As the unit he replaces, the SEAL can detect stealth. 5. Prism Tank Reduced damage against structures by 15% 6. Prism Raider Can now self heal 7. Rocketeer Reworked role into anti structure, secondary anti infantry 8. Chronosphere No longer kills infantry 9. Prism Defender Greatly increased efficiency against structures 10. Comanche New Upgrade - Rocket Pods Enables their Rocket Barrage ability German Comanches get Laser Guns instead Reduced cost to 900 from 1200 to compensate 11. Spectrum Shield Upgrade Cost increased to 2000 from 1500 12. Radar Structures Reduced HP by 25% ************ *** Asia *** ************ 1. Nuke Cannon Reduced cost to 2100 from 2275 Increased damage against ground targets (other than structures) by 30% Reduced deploy speed by 17% 2. Sniper Paradrop Removed until further notice 3. Troop & Support Crawlers Increased build time by 20% 3.1 Support Crawler Increased heal interval by 100% 4. Flame & Dragon Tanks Increased damage against structures by 20% 5. Black Napalm Support Power Reduced duration to 30 seconds from 53 6. Incinerator Now available to all East Asian factions. Reworked to be mostly anti structure 7. Grenadier New T2 infantry, equipped with flashbangs and anti infantry grenades. Can sometimes disarm infantry 8. Nuke Cannon New T3 long range siege unit. Must be deployed to attack 9. Railgun Tank Reduced damage against structures to keep the Nuke Cannon relevant 10. Railgunner Reduced damage against structures by 30% New ability: Reversal - has a small chance of applying a Damage Reversal debuff on her target, swapping damage values e.g. heals will damage and damage will heal Increased cost to 775 from 700 Can now self heal 11. MLRS 270 Moved down to T2 from T3. Replaces the Howitzer for North Korea 12. Helix This unit can no longer land, use the force attack command to force friendly infantry into its transport cargo 13. Howitzer No longer available to North Korea - still in the East Asian unit roster but only usable by other factions 14. Dragon Tank Increased HP by 10% 15. Yumi Increased range by 15% 16. Sniper Reduced damage against T3 infantry by 20% 17. Iron Dragon Reduced armor to medium from heavy 18. Emperor Battleship Projectile is no longer subject to cliffs 19. Saboteur Can now self heal up to 66% 20. Flame Weapons Reworked flame weapons, attacks are now burst instead of continuous 21. Emperor Battleship No longer ammo based, now fires all 3 shells simultaneously 22. Officer Now grants a 20% attack speed buff to nearby allies upon death ************ * Soviets * ************ 1. Rhino Tank Increased cost to 975 from 900 2. Tesla Raider Can now self heal 3. Desolator Can now self heal 4. Krylov Dropship New support power, calls in a carryall support aircraft to the airfield 5. Demo Truck Increased damage by 20% 6. Spetsnaz Can no longer cull hero units or Brutes 7. Hammerhead Changed model, no longer has a turret which means it must be stationary to attack 8. Overcharge Support Power Reduced duration to 30 seconds from 53 ************ *** Yuri *** ************ 1. Tsunami Tank Will no longer be crushed by the Battle Fortress 2. Disruptor Increased damage against vehicles by 20% 3. Obelisk of Life First instance of the support power is now available straight away 4. Militant Will now correctly gain bonus HP when elite 5. Boomer Reduced HP by 20% 6. Genetic Mutator Now deals less damage to higher Tiered infantry 7. Magnetron Greatly improved its siege efficiency Reduced attack speed by 15% 8. Ravager Reworked to an anti infantry role Can now be attacked by dogs 9. Mantis No longer a support mind controller. It now spawns 3 small aircraft to attack its target 10. Disruptor Increased range by 10% Greatly increased efficiency vs structures 11. Mindsweeper New T3 infantry. Anti infantry and structure mix. His attack has 2 phases, first one kills infantry the second mutates. Heals nearby allied units upon death and applies a small HOT. Also able to self heal 12. Brute Changed to anti infantry role. New ability: Charge - Brute charges at his target, gaining a 50% speed boost and 20% armor to close his position 13. Miner Drone Increased damage by 60% ********************** ****** 2.1.0 r23 ***** ***** 02/06/2020 ***** ********************** 1. Fixed Tech Armory using incorrect palette when destroyed (rubble) 2. Updated 3 maps: Tournament Dune Tournament Rift Tournament Ridge 3. Fixed a few elite HP bonuses being incorrect ************ * General * ************ 1. Self Heal/Repair Reworked - units will now self heal every 1.75 seconds for 1% of their max HP (1.5s for infantry) 1.1 Self Heal gained via Veterancy: Veteran - 50% Max Elite - 75% Max Heroic - 100% Max ************ ** Allies ** ************ 1. Grenadier Moved to East Asia 2. SEAL New T2 infantry equipped with an MP5 and C4 charges, replaces the Grenadier. As the unit he replaces, the SEAL can detect stealth. 3. Prism Tank Reduced damage against structures by 15% 4. Prism Raider Can now self heal ************ *** Asia *** ************ 1. Incinerator Now available to all East Asian factions. Reworked to be mostly anti structure 2. Grenadier New T2 infantry, equipped with flashbangs and anti infantry grenades. Can sometimes disarm infantry 3. Nuke Cannon New T3 long range siege unit. Must be deployed to attack 4. Railgun Tank Reduced damage against structures to keep the Nuke Cannon relevant 5. Railgunner Reduced damage against structures by 30% New ability: Reversal - has a small chance of applying a Damage Reversal debuff on her target, swapping damage values e.g. heals will damage and damage will heal Increased cost to 775 from 700 Can now self heal 6. MLRS 270 Moved down to T2 from T3. Replaces the Howitzer for North Korea 7. Helix This unit can no longer land, use the force attack command to force friendly infantry into its transport cargo 8. Howitzer No longer available to North Korea - still in the East Asian unit roster but only usable by other factions 9. Dragon Tank Increased HP by 10% 10. Yumi Increased range by 15% 11. Sniper Reduced damage against T3 infantry by 20% 12. Iron Dragon Reduced armor to medium from heavy 13. Emperor Battleship Projectile is no longer subject to cliffs 14. Saboteur Can now self heal up to 66% ************ * Soviets * ************ 1. Rhino Tank Increased cost to 975 from 900 2. Tesla Raider Can now self heal 3. Desolator Can now self heal ************ *** Yuri *** ************ 1. Tsunami Tank Will no longer be crushed by the Battle Fortress 2. Disruptor Increased damage against vehicles by 20% 3. Obelisk of Life First instance of the support power is now available straight away 4. Militant Will now correctly gain bonus HP when elite 5. Mindsweeper Can now self heal Increased phase two explosion speed by 50% ********************** ****** 2.1.0 r22 ***** ***** 30/05/2020 ***** ********************** 1. Moved all "pro" and popular maps up to the top of the list, most under [RE] 2. Fixed Peacekeers turning into Grenadiers when elite 3. Stealth detection range reduced by 3 stages 4. Reduced spawned missile speed by 20% 5. Pip Indicators Garrisoned and transported infantry pips have been changed to the following: Green - Anti Infantry Blue - Anti Armor Yellow - Anti Structure White - Support (e.g. Engineer) Red - Hero Units 6. Opentopped Vehicles Reduced carried infantry damage by 20% 7. AA Bullet projectiles no longer miss their target 8. Made adjustments to how each Tier interacts with one another, e.g. T1 deals slightly less damage against T2, T3 etc ************ ** Allies ** ************ 1. Rocketeer Reworked role into anti structure, secondary anti infantry 2. Chronosphere No longer kills infantry 3. Prism Defender Greatly increased efficiency against structures 4. Comanche New Upgrade - Rocket Pods Enables their Rocket Barrage ability German Comanches get Laser Guns instead Reduced cost to 900 from 1200 to compensate 5. Spectrum Shield Upgrade Cost increased to 2000 from 1500 6. Radar Structures Reduced HP by 25% ************ *** Asia *** ************ 1. Flame Weapons Reworked flame weapons, attacks are now burst instead of continuous 2. Emperor Battleship No longer ammo based, now fires all 3 shells simultaneously 3. Officer Now grants a 20% attack speed buff to nearby allies upon death ************ * Soviets * ************ 1. Demo Truck Increased damage by 20% 2. Spetsnaz Can no longer cull hero units or Brutes 3. Hammerhead Changed model, no longer has a turret which means it must be stationary to attack ************ *** Yuri *** ************ 1. Boomer Reduced HP by 20% 2. Genetic Mutator Now deals less damage to higher Tiered infantry 3. Magnetron Greatly improved its siege efficiency Reduced attack speed by 15% 4. Ravager Reworked to an anti infantry role Can now be attacked by dogs 5. Mantis No longer a support mind controller. It now spawns 3 small aircraft to attack its target 6. Disruptor Increased range by 10% Greatly increased efficiency vs structures 7. Mindsweeper New T3 infantry. Anti infantry and structure mix. His attack has 2 phases, first one kills infantry the second mutates. Heals nearby allied units upon death and applies a small HOT 8. Brute Changed to anti infantry role. New ability: Charge - Brute charges at his target, gaining a 50% speed boost to close his position ********************** ***** 2.1.0 beta ***** ***** --/05/2020 ***** ********************** 1. Save/Load games has been enabled 2. Readjusted unit roles to diversify gameplay. Refer to the roles txt file for more info 3. Added new terrain by OmegaBolt, MooMan65, Starkku & modder666 with edits by me 4. Added new temperate trees by MadHQ, snow trees and desert trees by me 5. Fixed some ship sizes and models for Asia 6. Fixed Guardian GI not being able to force attack ground when deployed 7. Added new capturable Tech Civilian Buildings and placed on a few maps under [RE]: 7.1 Tech Structures Civilian Armory - Allows you to train up to 10 infantry straight to Elite status Expansion Post - Allows you to build structures away from your base 8. Fixed Slaves turning into Brutes when Elite... 9. Fixed Apocalyse and Decimator Tanks being immune to basic mind control 10. Fixed Desolator IFV mode 11. Added more multiplayer maps, for credits refer to author name on lobby 12. Improved performance by adjusting some effects and animations 13. Fixed Ahsan being permanently stealthed when Elite (New Veterancy Mode) 14. Fixed Terror Drones being ejected out rather than being destroyed when a vehicle is repaired 15. Fixed LAN lobbies from crashing 16. Fixed a bug where the Toxin Templar would still reduce the target's armor by 2% instead of 1% per hit 17. Fixed Comanche having Kirov armor 18. Fixed Asia's dog cost (was previously $50 cheaper than others) 19. Fixed repair weapons and support powers not destroying Terror Drones 20. Fixed Unholy Mode building prerequisites 21. Added TS DDRAW-2 renderer to the client 21.1 TS DDRAW-2 Please note that this renderer is recommended as it works well in windowed and fullscreen. If you run into issues please tweak your settings in the client options 22. Added Reshade and some preset profiles to pick from. Press the 'home' key ingame to configure 22.1 Reshade Works best with TS DDRAW-2 and loads with minimal delay, but some have reported CNC DDRAW to be better The default preset is to a custom Rise of the East one: "RotEXtended" I recommend XtendedLite as it's a good image improvement without too much "yeet" Reshade is optional and is a foler included with the patch, read the instructions before using 22.2 Presets RotE_OG - RA2 level everything RotE_Xtended - Sharper image, medium bloom focus on bright items (brighter maps have stronger effect) RotE_XtendedLite - Xtended with much less bloom, and about 50% of all other effects RotE_Xtended_XtraBloom - For those who want to play the game like they're drunk RotE_Xtra_CoolWinter - Sharper image, cool color tones with mild arctic lighting (best for snow maps) RoTE_Xtra_ScorchingDesert - Sharper image, warm color tone with a minor heat haze and desert ambient lighting (best for desert maps) Please note that heat haze is quite GPU intensive, turn it off if you are having issues 23. Adjusted AI levels, easy is now much slower and Brutal AI is a lot more aggressive 24. Fixed multi engineer checkbox settings always being on regardless of it being checked or not 25. Fixed Peacekeers turning into Grenadiers when elite 26. Moved all "pro" and popular maps up to the top of the list, most under [RE] ************ * General * ************ 1. Reworked chaos induced attack speed bonus: Old version would increase attack speed by 50% New version reduces attack speed by 10% 2. Anti Air Weapons Adjusted efficiency: 2.1 Missiles Improved efficiency against spawned missiles Reduced range by 10% (base defenses) Increased speed by 100% (vehicles and infantry missiles) Bullets Improved efficiency against spawned missiles Reduced range by 10% (base defenses) No longer miss their target Flak Reduced range by 10% Reduced damage by 25% Now has a chance to critical hit targets for extra damage Flak Troopers cannot critical Plasma Improved efficiency against spawned missiles Increased speed by 10% Increased damage against the Kirov by 15/30% (Seeker, Plasma Gun) Reduced range by 15% Laser Improved efficiency against spawned missiles 3. Veterancy Reduced attack speed bonus by 8% Reduced HP bonus by 10% 3.1 New Veterancy Reduced HP bonus by 20% Increased requirements by 33% (was previously lower than it should be) 4. Aircraft Can now be sold at an airfield Increased spawned aircraft (e.g. paradrop plane) move speed by 30% Reduced HP by 7% No longer included by the select all command 5. IFV Modes (Bullfrog & Avenger) Added 2 additional IFV modes, total of 11 new modes available: 1.1 New IFV Modes Railgunner - Railgun duh Prism Raider - Laser chaingun Prism Defender - Laser cannon Toxin Templar - Toxinthrower Incinerator - Flamethrower Demolisher - Mortar cannon Minigunner - AA and AG machine gun Hacker - Vehicle EMP Tesla Raider - Tesla Cannon Peacekeeper - Shotgun Javelin Solvier - Twin missiles Cyborg Reaper - Laser cannon (same as Prism Defender) 6. Stealth Detection The following units now have stealth sensors 6.1 T2 Infantry (radius of 8) Grenadier Tesla Trooper/Defender Cyborg Reaper Hacker 6.2 T1 Vehicles (radius of 10) Bullfrog/Avenger Flak Track Seeker ECM Tank 7. Economy Greatly Increased ore growth rate Increased Ore value by 50% Increased Gem value by 25% 8. Open Topped Vehicles Increased range of infantry inside by 20% Reduced experience gained from infantry by 75% T3 heavy infantry and Hero units are now worth 2 slots in vehicles (Humvees excepted) Reduced damage of passengers by 15% 9. Hero Units Now have an indicator, making them easier to spot Increased speed and HP by 10% 10. Mind Control Increased all instant mind control range by 10% 11. Radiation Reduced damage against heavy plate units by 30% 12. C4 Reworked how C4 works, the bomb will be "thrown" onto the building instead. Cannot be disarmed Reduced damage by 85% 13. Spawned Missiles Increased take off and flight speed by 13% 14. Battle Lab Increased build time by 100% Increased cost to 4000 from 2000 15. Radars Increased cost to 1250 from 1000 Now serve as a support power hub, most support powers will not be available without a radar 16. Base Defenses Can now be promoted 16.1 Veterancy Level 1 - Improved attack speed Level 2 - Improved HP, self repair 16.2 New Naval Defenses Soviets - SAM Site: Anti vessel missile system Allies - Gun Turret: Anti vessel cannon Asia - EMP Naval Mines: Anti vessel / support mines Yuri - Ray Pylon: Anti vessel laser tower 16.3 Bunkers (including civilian) Reduced HP by 20% 17. Dogs All dogs are now amphibious Reduced cost of all dogs to 150 from 200 (275 for Allies) 18. Superweapons 18.1 Primary Superweapons Cooldown increased to 11 minutes 18.2 Secondary Superweapons Increased cooldown to 7 minutes from 4 Genetic Mutator remains at 4 minutes (pending its remake) Iron Curtain & Chronosphere radius increased by 1 stage Chronosphere no longer kills infantry 18.3 Forceshield Cooldown increased to 6 minutes from 4 Now only shields 1 structure 19. Unit Upgrades Some unit upgrades have been implemented for testing Units that have upgrades have an indicator on their sidebar icon, once the prerequisite is met the indicator will change. The following upgrades are live: 19.1 New Upgrades 19.1.1 Soviets Nuclear Tanks (Iraq) Scorpion Tank - +1 speed stage, mininuke @ death, nuke shells Demo Truck - +1 speed stage, nuke suicide weapon 19.1.2 Allies Spectrum Shield (Germany) Prism Tank - Reduces incoming damage by 20% Prism Defender - Reduces incoming damage by 20% Laser Tank - Reduces incoming damage by 20% Rocket Pods Gives Comanches a Rocket Barrage ability Laser Guns Gives German Comanches Laser Guns 19.1.3 Asia Chaingun Upgrade Minigunner - Increases attack speed by 25% Gatling Tank - Increases attack speed by 25% Gatling Cannon - Increases attack speed by 25% Lynx Tank Auto Loader (not available to North Korea) Lynx Tank - gives newly built Lynx Tanks an additional replenishable ammo 19.1.4 Yuri Stealth Suit Upgrade (Specter) Militant - Gains permanent stealth, 10% additional HP 20. MCV Reduced cost to 2500 from 3000 21. Ore Miner Reduced all miner costs by 100 22. Tech Structures No longer considered base (cannot build off of these) 23. Pip Indicators Garrisoned and transported infantry pips have been changed to the following: Green - Anti Infantry Blue - Anti Armor Yellow - Anti Structure White - Support (e.g. Engineer) Red - Hero Unit ************ ** Allies ** ************ 1. Mirage Tank Increased cost to 1100 from 1000 2. TOW Humvee Reduced speed by 1 stage Increased build time by 10% 3. Destroyer Increased attack speed by 10% Increased damage against structures by 10% ASW and Destroyer now share veterancy points 3.1 ASW Increased ASW's HP by 50% Increased ASW's range by 20% Increased ASW's damage by 20% ASW now has its own Elite weapon 4. SpySat New support power, GPS Scrambler - shuts down enemy radars for 1:30 minutes Support powers linked to Radar dishes are also put on hold. Does not affect the Soviet Con Yard Does not affect other SpySats 5. Bullfrog Increased damage against the Kirov by 10% 6. Avenger Increased damage against the Kirov by 5% Increased attack speed by 20% Increased damage by 10% 7. Vanguard Increased damage against vehicles by 10% Now fires faster the longer it keeps attacking the same target, switching resets speed bonus 8. Lightning Storm Decreased duration by 50% but increased speed between bolts to match 9. Aurora Increased cost to 1900 from 1800 Reduced HP by 5% 10. Sonar Pulse Scan Increased reveal duration by 400% Reduced cooldown to 3 minutes from 4 11. Tanya Reworked all weapons and abilities: 11.1 Pistols Tanya now utilizes cryo technology in her shots and is able to slow down targets. Her vehicle C4 has also been reworked and is no longer sticky. It is now a time delay C4 thrown at an area. Upon exploding it releases clouds of cryo that slows down nearby units 12. Rocketeer Increased damage against structures by 30% Reworked role into anti structure, secondary anti infantry 13. Prism Raider Increased range by 10% Reduced cost to 800 from 1000 14. Nighthawk Increased cost to 1400 from 1300 Reduced HP by 10% Moved up to Tier 3 from Tier 2 15. Comanche Increased damage against vehicles by 15% Increased anti air range by 20% Reduced damage against structures by 10% Reduced build time by 10% Reduced cost to 900 from 1100 Is now able to use the attack move command 16. Battle Fortress Reduced speed by 1 stage 17. Pilot Is now able to take commands such as attack move and guard/area guard 18. Tempest Pike Support Power Reenabled an oldie For new players - This support power deploys a temporary Tempest Pike at the target location Can be used in defense or offense Not available to America Reduced damage by 30% Increased cooldown to 4 minutes from 3 19. B2 Prism Bomber (support power) Reworked how this unit works 19.1 New B2 Now swoops the area for multiple bombardments Increased HP and reduced damage to compensate change Role reworked, it is now anti ground (units) instead of buildings 20. Prism Tower Reduced cost to 1300 from 1500 21. American Paradrop Reenabled for America Available at Airfield + Radar 22. Humvee Reduced speed by 1 stage Increased build time by 10% 23. Javelin Soldier Reduced rocket launcher attack speed by 20% 24. Grenadier Reduced cost to 250 More focus on his anti infantry role Moved to East Asia 25. Prism Defender Is now able to power up Prism Towers Can no longer deploy Reduced cost to 400 from 500 Greatly increased efficiency against structures 26. Airstrike Increased cost to 750 from 500 27. Sonic Tank No longer available to America 28. Shatterer Is now also available to Germany Increased cost to 1500 from 1400 29. Mobile Gap Generator Reduced cost to 1200 Increased radius to 7 from 6 30. Tomahawk Launcher Reduced armor to medium from heavy 31. SEAL New T2 infantry equipped with an MP5 and C4 charges, replaces the Grenadier. As the unit he replaces, the SEAL can detect stealth. ************ *** Asia *** ************ 1. Radar Jammer Increased jam radius to 40 from 30 2. Railgun Tank and Railgunner Increased damage against vehicles by 10% Reduced damage against structures by 30% 3. EMP Cargo Plane Increased flight speed by 100% Replaced model to reflect its speed 4. Yumi Increased attack speed by 20% Increased range by 15% Reduced damage against heavy vehicles by 20% 5. Gatling Boat Changed armor to medium from light 6. Artillery Platform Reduced speed 2 stages 7. MLRS 270 Increased range by 10% Increased minimum range to 30% of its max range. Was previously 20% Reworked missiles to prevent the slope/cliff straight missile bug Moved down to T2 from T3 to replace the Howitzer 8. Gatling Tank and AA Gun Reduced damage against the Kirov by 10% 9. SCUD Storm Superweapon Increased missile speed and reduced delay between missiles 10. Flame Tank, Dragon Tank and Incinerator Increased damage against structures by 20% 10.1 Dragon Tank Reduced cost to 1300 from 1500 Reduced HP by 10% 10.2 Incinerator Reduced cost to 250 from 350 No longer starts veteran Now available to all East Asian factions 10.3 Reworked flame weapons, attacks are now burst instead of contiguous 11. Emperor Battleship Increased range by 20% Reduced attack radius effect by 50% No longer ammo based, now fires all 3 shells simultaneously Projectile is no longer subject to cliffs 12. Minigunner Reduced anti air range by 30% to compensate for open topped vehicle range bonus 13. Hijacker Is now able to take commands such as attack move and guard/area guard Is now stealth when not moving 14. Troop and Support Crawler Can no longer detect stealth units Reduced passenger limit to 4 from 5 Reduced HP by 10% Reduced move speed by 1 stage Now comes with 2 basic infantry instead of 4 - price adjusted to compensate 15. ECM Tank Increased cost to 750 Can now detect stealth units at a radius of 14 Increased initial slow effect by 21% Can now be converted to fry terror drones that are inside your vehicles Converted ECM tanks cannot attack enemy vehicles nor detect stealth units Use the deploy function to convert it back to attack mode 16. Gunboat Increased cost to 1100 from 900 Can no longer detect submerged units 17. Sniper Team Support Power Reduced cost to 1200 from 1500 Can no longer shoot out of open topped vehicles Reduced damage against T3 infantry by 20% 18. Black Napalm Support Power Made its effect global, you no longer need to select a target area to apply (same as Russia's Overcharge) Increased cooldown to 5 minutes from 4 Reduced damage bonus to 25% from 50% 19. Helix and Hellfire Helix Increased flight speed by 20% Helix no longer available to North Korea 20. Nuclear Cell Overload Reduced build time by 50% No longer damages the nuclear reactor Moved to the Defense production tab 21. Hacker Reduced deployed weapon (hack weapon) range by 20% Is now able to shut down Heroic vehicles and EMP immune vehicles 22. Supply Truck and Ore Refinery Increased cost to 1100/1900 from 1000/1800 23. Propaganda Tower Reduced cost to 750 from 900 Now also provides 15% HP to nearby units Reduced damage bonus to 15% from 20% Reduced attack speed bonus to 15% from 20% 24. Railgunner Increased build time by 10% 25. ECM Cruiser Moved down to Tier 1 from Tier 2 26. Flame Tank and Dragon Tank Moved down to Tier 2 from Tier 3 27. EMP Bomb Superweapon Reduced EMP duration by 15% Increased cooldown to 5 minutes from 4 Added a small delay between the warning message and the bomber spawning 28. MIG Can now benefit from the Black Napalm support power 29. Supply Drop Zone Increased supply drop cooldown to 5 minutes from 4 30. Red Guard Increased cost to 175 from 170 Increased build time by 10% 31. Officer Grants a 30% attack speed bonus to nearby allies upon death 32. Nuke Cannon New T3 long range siege unit. Must be deployed to attack 33. Howitzer No longer available to North Korea - still in the East Asian unit roster but only usable by other factions ************ * Soviets * ************ 1. Hammerhead Artillery Reduced cost to 1300 from 1600 Increased range by 20% 2. Kirov Airship Increased hover speed by 20% Reduced HP by 25% Increased cost to 2500 from 2000 3. Stingray Reduced HP by 20% Reduced attack speed by 10% Reduced move speed by 1 stage 4. War Miner Reduced range by 10% Reduced attack speed by 30% 5. Tesla Miner Reduced damage by 30% Increased range by 10% 6. Typhoon Attack Sub Reduced HP by 20% Reduced cost to 900 from 1000 7. Decimator Tank Increased cost to 2100 from 1800 Reduced residual radiation duration by 50% 8. Sea Scorpion Increased cost to 750 from 600 9. Whiskey Removed from the soviet roster until further notice New ability, Emerge: Becomes visible to enemies in order to use the anti surface missile systems above its haul. Used via the deploy command, use again to submerge Reduced HP by 15% Reduced cost to 1450 from 1600 10. Ahsan Increased attack speed by 20% Reduced Kill Driver bullet reload time by 20% Reduced range by 20% 11. Sickle Reduced damage by 20% 12. Boris Reduced cost to 1350 Can now benefit from the Overcharge support power Reduced damage by 25% Increased attack speed by 25% 13. Scorpion Tank No longer has nuclear tank shells, instead gains the ability with the Nuclear Tanks upgrade 14. Flak Track No longer detects stealth units Changed speedtype to Track - will no longer be slowed by terrain 15. Siege Chopper Increased anti air range by 50% 16. Tesla Raider Reduced damage by 10% Increased cost to 900 from 800 17. Flak Trooper Increased cost to 225 from 200 18. Sentry Gun Reduced cost to 500 from 600 19. Tesla Coil Reduced cost to 1300 from 1500 20. Igla Attack Chopper Reduced damage by 20% Increased attack speed by 20% 21. Terror Drone No longer immune to EMP 22. Tank Drop Reduced cooldown to 4 minutes from 6 Moved to Airfield from Radar 23. Spetsnaz Now instantly kills infantry below 25/23/21% HP (rookie/veteran, elite, heroic) Cannot cull hero units or Brutes 24. Overcharge Cost reduced to 1100 from 1300 Damage bonus removed 25. Demo Truck Reduced cost to 1000 from 1250 Increased acceleration speed considerably 26. Dragunov Reduced HP by 10% Reduced damage by 15% Increased cost to 2300 from 2200 27. Fake Structures Soviets can now build 4 fakes: 27.1 Fakes Barracks War Factory Battle Lab Nuclear Reactor 28. Apocalypse Tank Increased cost to 2300 from 2100 Increased build time by 10% 29. Battle Lab (palace) New Support Power - Krylov Dropship Builds a carryall support aircraft at an airfield. Small delay between use and aircraft readiness 30. Rhino Tank Increased cost to 975 from 900 ************ *** Yuri *** ************ 1. Cyborg Reaper Reworked his role: His weapon is weaker against infantry but stronger against vehicles 2. Initiate Increased attack speed by 20% 3. Seeker / Seaker / Plasma Gun Reworked anti ground projectile to improve targeting 3.1 Seeker Increased cost to 700 from 600 3.2 Seaker Increased cost to 800 from 700 3.3 Plasma Gun Increased cost to 850 from 750 4. Yuri Clone and Psi Trooper Reduced cost to 650 from 800/700 5. Toxin Templar Increased attack speed by 20% Reduced damage against infantry by 30% (residual toxin damage remains unchanged) 6. Boomer Increased damage against heavy structures by 20% Reenabled for Psicorps Reduced HP by 20% 7. Assault Bike Improved missile hit probability against moving targets 8. Fleur Increased attack speed by 20% Removed Sprint and reworked her C4: 8.1 Sabotage C4 Fleur temporarily disables the target building, can only affect production, defensive and special (support) structures. Only Engineers can disarm the bomb Can now clear garrisoned structures Reduced damage against vehicles by 10/15/20% (light, medium, heavy) 9. Stealth Tank Increased Barrage reload speed by 33% No longer able to attack air units Reduced damage against structures by 30% Reduced HP by 10% 10. Vertigo Bomber Reduced build time by 10% Increased damage by 20% Reduced damage against infantry by 20% 11. Stinger Increased damage against infantry by 30% Increased move speed by 1 stage 12. Venom Increased HP by 10% Increased anti air damage by 25% No longer shares warheads with the Cyborg Reaper 12.1 Warhead Reduced damage against vehicles and structures by 20% 13. Genetic Mutator No longer instantly kills infantry. The lower HP value the more likely it will mutate 14. Havoc Tank Reduced effect radius by 50% Increased cost to 1100 Reduced range by 10% 15. Stinger Ambush Reduced cooldown to 5 minutes from 6 Reduced cost to 1500 from 1750 16. Floating Disk Reduced damage against aircraft by 15% Reduced damage against structures by 10% 17. Lasher Tank Increased build time by 15% Reduced move speed by 1 stage Reduced cost to 750 from 800 18. Magnetron Increased range by 10% Reduced attack speed by 15% No longer detects stealth units Increased build time by 10% Reduced speed by 1 stage 19. Assault Bike Changed speedtype to Track - will no longer be slowed by terrain 20. Slave Miner Reduced HP by 20% Removed in 2.1 20.1 Drone Miner & Ore Refinery Replaces the Slave Miner Costs 700/1600 21. Medusa Increased cost to 2000 from 1750 Reduced speed by 2 stages 22. Ravager Changed roles from anti armor to anti infantry Reduced HP by 20% Reduced range by 75% Increased speed by 2 stages Increased resistance to bullets by 50% Will now spawn a Ravageling upon death Can now be attacked by dogs Reduced cost to 200 from 250 22.1 Ravageling Smaller, melee version. Weaker but faster - good for scouting Can be attacked by dogs Can be crushed 23. Mantis Reduced HP by 23% Increased speed by 33% 24. Stealth Generator & Cloaking Field New T2 support structure exclusive to Specter Cloaks nearby units and grants a 20% speed boost Cloaked state lingers on units for 15 seconds after leaving its vicinity 24.1 Cloaking Field Removed this support power until further notice 25. Psychic Tower Increased HP by 10% 26. Obelisk of Life New T1.5 support power: Drops a tower at the target location that is able to heal and repair friendly units. It is also able to get rid of Terror Drones. Ability will only go on cooldown once current Obelisk is destroyed or sold Its heal cannot be controlled and comes in bursts of 3. Heals for 20 HP each. 27. Giant Squid No longer grapples its target but will instead ram it 28. Psychic Dominator Added a new black hole/rift after effect which if placed correctly will spawn a horde of angry, uncontrollable Ravagelings at the target location There is now a delay between damage, the head animation will mind control and give players time to react, the black hole will deal damage 29. Fanatics Will now deal 50% damage when crushed Disabled until further notice 30. Disruptor Has been remade and is now a long range support artillery unit Must be deployed to attack Damaged enemy units will be slowed by 30% and have their damage reduced by 30% Reduced move speed by 1 stage Increased damage against vehicles by 20% 31. Blight Its plasma will now overload enemy infantry, causing them to mutate Increased damage against infantry by 50% Reduced damage against structures by 50% 32. Virus Moved to T3 up from T2 33. Chameleon Reduced cost to 600 from 700 Role change: anti armor instead of infantry (anti structure airstrike remains unchanged) 34. Plasma Trooper New T1 anti armor and anti air infantry equipped with a Plasma launcher Costs 300 Replaces the Ravager as a starting unit 35. Mindsweeper New T3 infantry exclusive to Psicorps Anti infantry and structure role. Infantry killed by second phase of weapon mutate Heals nearby allies upon death and grants a minor HOT effect 36. Brute Role changed to anti infantry New ability - Charge: Brute will charge at his target, gaining a 50% movement speed buff for a small duration to help with his new role. 40 second cooldown. 37. Tsunami Tank Will no longer be crushed by the Battle Fortress